﻿using UnityEngine;
using System.Collections;

public class piikit : MonoBehaviour {



	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {

	}
	void OnCollisionEnter2D(Collision2D collision){
		if (collision.gameObject.tag=="piikit") {
			Destroy(gameObject); 


			GameMaster.onkokuollut=false;

			
		}


	}
}





